Saban's Power Rangers VFX Work (2017)

Hey guys, here are some of the shots from the movie Saban's Power Rangers which I had the pleasure and opportunity to work with the incredible asset team at Scanline VFX.

I'm a huge Power Rangers fan since I was a child, so it meant a lot to me even though I only worked for a couple of months and had only a few background assets.

I worked briefly as a Jr. Generalist and I had the opportunity to model, texture and look dev a few props and buildings for the scenes.

For this sequence, I was part of team responsible for the initial environment modeling. We blocked out the city using scans as reference. 
I also modeled, textured and lookdev a few street props.

For this sequence, I was part of team responsible for the initial environment modeling. We blocked out the city using scans as reference.
I also modeled, textured and lookdev a few street props.

For this sequence, I was part of team responsible for the initial environment modeling. We blocked out the city using scans as reference. 
I also modeled, textured and lookdev a few street props.

For this sequence, I was part of team responsible for the initial environment modeling. We blocked out the city using scans as reference.
I also modeled, textured and lookdev a few street props.

For this sequence, I was part of team responsible for the initial environment modeling. We blocked out the city using scans as reference. 
I also modeled, textured and lookdev a few street props.

For this sequence, I was part of team responsible for the initial environment modeling. We blocked out the city using scans as reference.
I also modeled, textured and lookdev a few street props.

For this sequence, I was part of team responsible for the initial environment modeling. We blocked out the city using scans as reference. 
I also modeled, textured and lookdev a few street props.

For this sequence, I was part of team responsible for the initial environment modeling. We blocked out the city using scans as reference.
I also modeled, textured and lookdev a few street props.

For this sequence, I was part of team responsible for the initial environment modeling. We blocked out the city using scans as reference. 
I also modeled, textured and lookdev a few street props.

For this sequence, I was part of team responsible for the initial environment modeling. We blocked out the city using scans as reference.
I also modeled, textured and lookdev a few street props.

For this sequence, I was part of team responsible for the initial environment modeling. We blocked out the city using scans as reference. 
I also modeled, textured and lookdev a few street props.

For this sequence, I was part of team responsible for the initial environment modeling. We blocked out the city using scans as reference.
I also modeled, textured and lookdev a few street props.

For this sequence, I was part of team responsible for the initial environment modeling. We blocked out the city using scans as reference. 
I also modeled, textured and lookdev a few street props.

For this sequence, I was part of team responsible for the initial environment modeling. We blocked out the city using scans as reference.
I also modeled, textured and lookdev a few street props.

For this sequence, I was part of team responsible for the initial environment modeling. We blocked out the city using scans as reference. 
I also modeled, textured and lookdev a few street props.

For this sequence, I was part of team responsible for the initial environment modeling. We blocked out the city using scans as reference.
I also modeled, textured and lookdev a few street props.

For this sequence, I was part of team responsible for the initial environment modeling. We blocked out the city using scans as reference. 
I also modeled, textured and lookdev a few street props.

For this sequence, I was part of team responsible for the initial environment modeling. We blocked out the city using scans as reference.
I also modeled, textured and lookdev a few street props.

For this sequence, I was part of team responsible for the initial environment modeling. We blocked out the city using scans as reference. 
I also modeled, textured and lookdev a few street props.

For this sequence, I was part of team responsible for the initial environment modeling. We blocked out the city using scans as reference.
I also modeled, textured and lookdev a few street props.

For this sequence, I was part of team responsible for the initial environment modeling. We blocked out the city using scans as reference. 
I also modeled, textured and lookdev a few street props.

For this sequence, I was part of team responsible for the initial environment modeling. We blocked out the city using scans as reference.
I also modeled, textured and lookdev a few street props.

For this scene, I was responsible for the textures and materials for some CG props on the scene, matching references from set and real life photos.

For this scene, I was responsible for the textures and materials for some CG props on the scene, matching references from set and real life photos.

For this scene, I was responsible for the textures and materials for some CG props on the scene, matching references from set and real life photos.

For this scene, I was responsible for the textures and materials for some CG props on the scene, matching references from set and real life photos.