Guardians of the Galaxy Vol. 2 VFX work (2017)

Hey guys, here are some of the shots from the movie Guardians of the Galaxy Vol. 2 which I had the pleasure and opportunity to work with the incredible VFX team at Scanline VFX.

I'm a huge fan of James Gunn and the first Guardians film, so it meant a lot to me being part of this feature.

I worked briefly as a Generalist, and I had the opportunity to model, texture and look dev a few props and buildings for the scenes.

All rights reserved to Marvel Studios and Scanline VFX

For this sequence, I was part of asset team responsible for populating the scene with various plants. We model, texture and lookdev them from scratch, using references from set.

For this sequence, I was part of asset team responsible for populating the scene with various plants. We model, texture and lookdev them from scratch, using references from set.

For this sequence, I was part of asset team responsible for populating the scene with various plants. We model, texture and lookdev them from scratch, using references from set.

For this sequence, I was part of asset team responsible for populating the scene with various plants. We model, texture and lookdev them from scratch, using references from set.

For this sequence, I was part of asset team responsible for populating the scene with various plants. We model, texture and lookdev them from scratch, using references from set.

For this sequence, I was part of asset team responsible for populating the scene with various plants. We model, texture and lookdev them from scratch, using references from set.

For this sequence, I was part of asset team responsible for populating the scene with various plants. We model, texture and lookdev them from scratch, using references from set.

For this sequence, I was part of asset team responsible for populating the scene with various plants. We model, texture and lookdev them from scratch, using references from set.

For this sequence, I was part of asset team responsible for populating the scene with various plants. We model, texture and lookdev them from scratch, using references from set.

For this sequence, I was part of asset team responsible for populating the scene with various plants. We model, texture and lookdev them from scratch, using references from set.

For this sequence, I was part of asset team responsible for the buildings on the left of the shot. I modeled a couple buildings and did its UVs.

For this sequence, I was part of asset team responsible for the buildings on the left of the shot. I modeled a couple buildings and did its UVs.

For this sequence, I was part of asset team responsible for the buildings on the left of the shot. I modeled a couple buildings and did its UVs.

For this sequence, I was part of asset team responsible for the buildings on the left of the shot. I modeled a couple buildings and did its UVs.