Justice League VFX - The Parademons (2017)

I was responsible for all the texture maps and variations for The Parademons armors and guns. Anna Ivanova painted their face textures.

Since the Parademons were CGI throughout the whole movie, it was a huge challenge to work on this asset, and I'm honored that I had the chance to do so.

Model and UVs by Damien Lam
Lookdev by Andi Bogdan Draghici

Articles about the VFX industry: http://www.paulhpaulino.com/articles/

Responsible for all texture maps for the Parademons armor and gun.

Responsible for all texture maps for the Parademons armor and gun.

Responsible for all texture maps for the Parademons armor and gun.

Responsible for all texture maps for the Parademons armor and gun.

Responsible for all texture maps for the Parademons armor and gun, including variations.

Responsible for all texture maps for the Parademons armor and gun, including variations.

Responsible for all texture maps for the Parademons armor and gun.

Responsible for all texture maps for the Parademons armor and gun.

Responsible for all texture maps for the Parademons armor and gun.

Responsible for all texture maps for the Parademons armor and gun.

Responsible for all texture maps for the Parademons armor and gun.

Responsible for all texture maps for the Parademons armor and gun.

Responsible for all texture maps for the Parademons armor and gun.

Responsible for all texture maps for the Parademons armor and gun.

Responsible for all texture maps for the Parademons armor and gun.

Responsible for all texture maps for the Parademons armor and gun.

Responsible for all texture maps for the Parademons armor and gun.

Responsible for all texture maps for the Parademons armor and gun.

Responsible for all texture maps for the Parademons armor and gun.

Responsible for all texture maps for the Parademons armor and gun.