Justice League VFX - Atlantean Guards Digital Doubles (2017)

I would like to share with you another digi-double I had the pleasure and opportunity to paint for the movie Justice League (2017). The Atlanteans.

I was responsible for all his texture maps, including his skin and variations. We used the real-life costume as a reference, and we had to match it exactly.

Even though this character didn't have a lot of screen time, it was incredibly challenging to achieve a photoreal look.

I can only thank Andi Draghici for his incredible lookdev work and also the fantastic Scanline team for helping me so much during the process.

Lookdev by Andi Draghici

Articles about the VFX industry: http://www.paulhpaulino.com/articles/

Full CGI model. Responsible for all texture maps.

Full CGI model. Responsible for all texture maps.

Full CGI model. Responsible for all texture maps and variations.

Full CGI model. Responsible for all texture maps and variations.

Half CG/Half plate. The CG Digi Double was used to replace some areas of the body which were constraint by cables, etc. Responsible for all texture maps.

Half CG/Half plate. The CG Digi Double was used to replace some areas of the body which were constraint by cables, etc. Responsible for all texture maps.

Full CGI model. Responsible for all texture maps and variations.

Full CGI model. Responsible for all texture maps and variations.

Half CG/Half plate. The CG Digi Double was used to replace some areas of the body which were constraint by cables, etc. Responsible for all texture maps.

Half CG/Half plate. The CG Digi Double was used to replace some areas of the body which were constraint by cables, etc. Responsible for all texture maps.

Half CG/Half plate. The CG Digi Double was used to replace some areas of the body which were constraint by cables, etc. Responsible for all texture maps.

Half CG/Half plate. The CG Digi Double was used to replace some areas of the body which were constraint by cables, etc. Responsible for all texture maps.