UV tips and tricks - Part V - Layout and Organization

Hey guys, this is the last chapter of my "UV Workflow tips and tricks" series.

In this video demo, I discuss things that I keep in mind while laying out and organizing my UVs for visual effects

You can see the Part I - IV here:

https://www.artstation.com/artwork/aRyyn2

https://www.artstation.com/artwork/DxYJ3E

https://www.artstation.com/artwork/W2PdQ2

https://www.artstation.com/artwork/2xk62K

You can check a more in-depth article about UVs on my website: http://www.paulhpaulino.com/6-tips-to-improve-your-uv-mapping-workflow/

By the end of the video, I will also share a cool technique using Substance Painter to detect rogue shells that can cause issues in your workflow.

By the end of the video, I will also share a cool technique using Substance Painter to detect rogue shells that can cause issues in your workflow.

During the demo, I will show you how to use box tools in UV Layout to organize shells in a click

During the demo, I will show you how to use box tools in UV Layout to organize shells in a click

UV tips and tricks - Part V - Workflow Demo II with commentary - LAYOUT