Hey guys, I just wanted to share with you a few texture baking tips and tricks that I've learned in the past four years in the VFX industry, working as a texture painter. This trick I learned from my mentor and friend Justin Holt, and it is super useful during my texture workflow. I also bake other curvatures using Substance Painter, Mightybake and Mari, but Zbrush's Curvature is by far the fastest method.
You can check a more in-depth article in my website: http://www.paulhpaulino.com/7-steps-to-create-a-quick-curvature-mask-in-zbrush
Let me know in the comment section what kind of breakdown you would like to see in the future!
BONUS - This video shows how I usually use these masks in production to create color variations.