Black Panther - Texture/Lookdev VFX work (2018)

Hey all!

Here is the museum sequence from the movie Black Panther (2018) in which I had the honor to contribute last year as a Texture Painter/Lookdev artist along with the fantastic Scanline VFX team.

I was responsible for textures e look development of the rusty hammer head. The clean version was done by Damien Zaprucki.

We had a real prop as a reference and had to match all the details.

I used Mari and Substance Painter for textures and Vray for shading.

I was responsible for textures e look development of the hammer. I had to paint both stages the rusty version and the clean one was done by Damian Zaprucki.

I was responsible for textures e look development of the hammer. I had to paint both stages the rusty version and the clean one was done by Damian Zaprucki.

I was responsible for textures e look development of the hammer. I had to paint both stages the rusty version and the clean one was done by Damian Zaprucki.

I was responsible for textures e look development of the hammer. I had to paint both stages the rusty version and the clean one was done by Damian Zaprucki.

I was responsible for textures e look development of the hammer. I had to paint both stages the rusty version and the clean one was done by Damian Zaprucki.

I was responsible for textures e look development of the hammer. I had to paint both stages the rusty version and the clean one was done by Damian Zaprucki.

I was responsible for textures e look development of the hammer. I had to paint both stages the rusty version and the clean one was done by Damian Zaprucki.

I was responsible for textures e look development of the hammer. I had to paint both stages the rusty version and the clean one was done by Damian Zaprucki.

I was responsible for textures e look development of the hammer. I had to paint both stages the rusty version and the clean one was done by Damian Zaprucki.

I was responsible for textures e look development of the hammer. I had to paint both stages the rusty version and the clean one was done by Damian Zaprucki.

I was responsible for textures e look development of the hammer. I had to paint both stages the rusty version and the clean one was done by Damian Zaprucki.

I was responsible for textures e look development of the hammer. I had to paint both stages the rusty version and the clean one was done by Damian Zaprucki.