Hey, all! I can finally share a bit of my creature texture work for Godzilla II: King of Monsters while I was working at Method Studios Vancouver. I was responsible for the Mothra Larva UVs and all of her texture maps. The modeling/sculpting was done by my bud Leonardo Krajden, and the lookdev was done by the amazing Casey Rolseth! It was amazing to work with these guys during all those months, a true partnership!
https://www.artstation.com/leokrajden
Also, for this sequence, I was resposible for the temple textures and lookdev, working with my friend Amir Eleswy who took it to the next level.
Mothra was broken down into 176 UDIMs and it was painted using Mari and Substance Painter.
You can read more about our process here: https://www.artofvfx.com/godzilla-king-of-the-monsters-daryl-sawchuk-vfx-supervisor-method-studios/
Also, I would like to thank Justin Holt, Amir Eleswy and Robert Smith for all their help and leading throughout the show! You guys are amazing.