Independence Day: Resurgence VFX work (2016)

Hey guys, here's some of the shots from the movie Independence Day: Resurgence which I had the pleasure and opportunity to work with the incredible VFX team at Scanline VFX.

I worked mainly as a Jr. 3D generalist and I had the opportunity to do a variety of tasks from modeling to look development.

For this scene, I was responsible for the damage textures/lookdev of several floating assets and also the lookdev of the alien canoe with the white sphere.

For this scene, I was responsible for the damage textures/lookdev of several floating assets and also the lookdev of the alien canoe with the white sphere.

For this scene, I helped the lookdev team at Scanline by providing them texture masks for the Mothership toe and I also did shaders for the Earth Debris.

For this scene, I helped the lookdev team at Scanline by providing them texture masks for the Mothership toe and I also did shaders for the Earth Debris.

For this scene, I was responsible for the model, texture and lookdev of several buildings and debris.

For this scene, I was responsible for the model, texture and lookdev of several buildings and debris.

In this scene, I was responsible for the the Alien Canoe and Sphere lookdev and the texture/lookdev of several city assets, including the Westminster Palace, Westminster Abbey and Lambert Bridge.

In this scene, I was responsible for the the Alien Canoe and Sphere lookdev and the texture/lookdev of several city assets, including the Westminster Palace, Westminster Abbey and Lambert Bridge.

For this scene, I was responsible for all the texture maps and lookdev of the BlackHawk Helicopter.

For this scene, I was responsible for all the texture maps and lookdev of the BlackHawk Helicopter.

For this scene, I was responsible for all the texture maps and lookdev of the BlackHawk Helicopter.

For this scene, I was responsible for all the texture maps and lookdev of the BlackHawk Helicopter.

For this scene, I was responsible for all the texture maps and lookdev of the BlackHawk Helicopter.

For this scene, I was responsible for all the texture maps and lookdev of the BlackHawk Helicopter.

For this scene, I was responsible for all the texture maps and lookdev of the plane wing in the screen.

For this scene, I was responsible for all the texture maps and lookdev of the plane wing in the screen.

For this scene, I was responsible for the model, texture and lookdev of several buildings and debris.

For this scene, I was responsible for the model, texture and lookdev of several buildings and debris.

INDEPENDENCE DAY: RESURGENCE - Scanline VFX Shot Breakdowns Reel